Atlas
A Convenient Entity Component System
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 NAtlas
 CComponentBase class for all Components
 CComponentIdentifierHandle used for Components
 CComponentIdentifierManagerUsed to assign a unique ID and Bit to a System when added to the SystemManager
 CEntityUsed to represent any game object
 CEntityManagerManages all Entities and Components within the a World
 CGroupManagerUsed to organize entities into named groups
 CNonCopyableBase class for objects not intended to be copied
 CSystemBase class for all Systems
 CSystemBitManagerUsed to distribute a unique bit identifier to each System created
 CSystemManagerA manager for all Systems that are used
 CWorldRepresents the game world